We grew up with game systems like the Sega Master System, S/NES or the Commodore Amiga and C64. In 2014 Jochen founded Asylum Square to create games he would have loved to play back then and there on the living room carpet.
To achieve this we work together with a bunch of very talented people and industry veterans. Some of them even were part of those original, inspiring experiences and have joined us on our current endeavours.
Tiny Thor features 16-bit graphics and gameplay centered around using Mjölnir, leading our Norse hero through challenging levels filled with all kinds of obstacles. It offers tight controls, fast-paced action and an experience tinged with nostalgia.
Tiny Thor will feel familiar to retro fans, but also unique in its own ways.
It features true 16-bit pixel art from Henk Nieborg and an original soundtrack by Chris Hülsbeck. Starting as a relatively simple platformer, Tiny Thor unfolds along the way, as you unlock all kinds of abilities that you dreamed of having back in the day.
The platforming is punctuated with exhilarating boss battles which will test the son of Odin.
Each realm features a set of almighty adversaries who want to stop Thor on his way to becoming a true god. You will need to make use of everything you learned along the way to beat them!
FeaturesA love letter to the 16-Bit area
- Master ricocheting hammer throws to overwhelm enemies
- Learn awesome special abilities
- Explore over 30 handcrafted levels across three distinct realms
- Challenging boss fights, each with unique mechanics
- Rattle your brain to solve tricky environmental puzzles
- Discover tons of secrets and collect hidden gems to unlock challenge levels
- Enjoy the story of a boy taking responsibility
In December 2013, Jochen participated in the Ludum Dare 28 Game Jam. An online event where game developers try to do a game from scratch within 48 hours. A prototype of Tiny Thor was born.
A year later, Jochen still liked the basic premise of the game and decided to put some more work into the prototype, improving gameplay and the artstyle.
But the project really started to gain momentum when Henk Nieborg - a veteran pixel artist - created some mock ups based on the concept. Inspired by this, Jochen decided to increase scope of the project. Henk started working on the art, Jochen rebuild the engine from scratch and Steffen Künstler, a former colleague and game designer, joined the project to improve the gameplay side of things.
After lots of iterations the games identity and core mechanics were found and refined, and the developers really felt like they had something unique on their hands.
When Chris Hülsbeck agreed to compose the game soundtrack for the game, the dream became more tangible as Jochen's idols lent their talented hands for his game.
In October 2019 Asylum Square was the first team that got accepted in a new funding program from the german government. Development began full-time and the pixel artists Andrew Bado and Nauris Amatnieks joined the project to speed up the process.
In 2023 Asylum Square teamed up with Gameforge who will act as publishing partner for the game, which closes the circle because in 2012 Jochen left Gameforge, his former employer, to work on his own games.